using UnityEngine;
namespace NL.Advanced
{

    public interface IBBRuningData
    {
        int Cross { get; }

        float Size { get; }

        float ShotSpeed { get; }

        float ShotDuration { get; }
    }
    public class _BBRuningData : MonoBehaviour, IBBRuningData
    {
        public int Cross { get; set; }

        public float Size { get; set; }

        public float ShotSpeed { get; set; }

        public float ShotDuration { get; set; }

        protected virtual void Start()
        {

        }

        protected virtual void OnDisable()
        {
            Destroy(this);
        }

    }
}

